Dec 2017 – June 2018
4 Game Designers
This game is about hunt! I like it! My brother and his pack at his games school did that after a deep research about kickstarter board games, tracking his prey! They decided to aim high. with something deep but simple. For example: players use dices to act, but loose them when hit. So dices have two functions. Elegant! They could make it, but maybe there were not enough time for some sort of "tuning". They knew that point was critical, but they decided to try, and learn from every mistakes. Being the one with more experience in the industry, Valerio naturally assumed the role of team leader. Ago was completed but not perfected. In the end he was happy! So am I!
From the left: Paolo Guarino, Alessandro Mattozzi, Valerio De Simone, Francesco Badolati.