Video Game Projects

ISO

Info

Date
September 2020 – Present

Position
Narrative Designer

Team
1 Game Designer
1 Level Designer
1 Narrative Designer
1 Programmer
2 3D Artists
1 Sound Designer & Composer

Engine
Unreal Engine 

Yay, we go out! So many smells here. There’s this guy, Nem0-1, that’s exploring a strange place full of animals, and taking pictures of them. I’m a bit jealous, to be honest. Anyway, Valerio is working on the story. He loves to tell stories, and he is trying to do so in two different ways altogether. One is more about following the tracks of the guy from before, Nem0-1, the other is exploring the strange place and discovering secrets (strange words incoming: “linear narrative and iceberg narrative”. He explained to me that telling a story in a videogame means working on the gameplay: if there's no correlation between gameplay and story, it doesn’t work. I really can’t say more about this, he signed some paper to keep the thing secret, and I know how to keep his secrets. So don't ask!​
Yuf
Good Boy

Cthulhu Party

Info

Date
December 2018 – June 2019

Position
Scrum Master / Game and Level Designer

Starting Team
5 Game Designers
3 Programmers
9 3D Artists

Final Team
2 Game Designers
5 3D Artists

Engine
Unreal Engine 

This one was hard. 6 moons (or "months" as you call it) of time to complete it, and a pack that lost more than half the programmers and designers in his first days. Almost all the project has been carried by him and one good buddy. And me, obviously. MORAL SUPPORT! Anyway, Valerio was the scrum master of Cthulhu Party, using the agile manifesto principles to adapt to the continuous team changes, keeping the backlog always updated, allowing his team members to go in and out of the project without losing the focus. He was the lead level designer too, he worked for giving to each level a recognizable flavor. I tried to taste the screen to get the flavor. Didn't worked.​
Yuf
Good Boy

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