Party/Strategic…ish game about misunderstood friendly zombies, with 3 different playstiles from humans, to infecteds, to zombies, and relative win condiitions.
After the first edition sold out, we published an expansion, “Hug me More”
I’ve developed this, from the concept, up to the release. Here are some key points we wanted to achieve:
- Ever-changing experience: 80+ unique cards, with unique interactions. For this reason it required an enormous amount of testing, and still, after years, players discovered new interactions. For this same reason, it was broken as much as unpredictable, providing to me the invaluable lesson of “keep it simple or face the consequences”.
- Flexible experience: this was hard to achieve, but meant a huge success (and selling point) to me:
- No one is ever knocked out of the game, while keeping chances to win until the end.
- Players can enter or exit the game at any moment without significantly affect the experience for the other participants.