Lecturing

Info

Timeframe
2018 – 2021

Position
Game design lecturer

  • I’ve contributed to the continuous update of a 3-year curse program, staying up to date with the latest design innovations and frameworks
  • I’ve lectured game design principles and procedures, building a simulative environment, acclimating students to work autonomously, with limited resources, short and often unpredictable milestones. We never used votes at all, opting for deeper feedbacks and promoting a fail forward mentality
  • I’ve started and followed academic projects in forms of board games for the first-year students, and digital ones for the second and third
  • Whenever possible, I highlighted the connection between gameplay and narrative, a topic of particular interest to me
Are you humans slow learners or you just have enormous cubs? Mother ended up giving me lessons when I was, like, a lot smaller than now.
Yuf
Good Boy

Info

Timeframe
2018 – 2020

Position
Game design teacher

Game design courses for high school students, meant to introduce them to working environments.

Theoretically a prelude to my lecturer position at AIV, practically very educational for me. 16 years old students are a real challenge to keep involved in the difficult processes of game development. I had to quickly learn how to interact with them, and consistently channnel their attention, often gamifying the lessons.

Ok, better. These are more believable as cubs. Eh, my young years, hears down and friendly attitude to anyone. Then you grow up and discover that every single male dog in a 2 km radius is a deadly enemy to hold off, and everything gets easier.
Yuf
Good Boy

Info

Timeframe
2015 – present

Position
Kids rock climbing teacher – Volunteer

This community gym is located in the outskirts of Rome. The people inside it are committed to give a healthy, social space to practice sport, for everyone.

This gym means a lot to me, so when possible, I do my part. This may look out of place in this portfolio, but I can say that managing a group of kids taught me invaluable lessons about soft skills. Furthermore, as a game designer, I want to always remember there’s a child inside every gamer: if I can make a game entertaining for that child, I’ve done my job.

Finally, those are REAL cubs! Wait, are they supposed to be this restless? Is it a challenge? I can be restless too. Can I?
Yuf
Good Boy

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